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Text File
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1988-02-16
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10KB
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204 lines
SLAYGON
Taken from an ST SEWER SOFTWARE docs disk. Typed in by THE SOUTHERN STAR.
Edited by Parasite.
INTRODUCTION
You developed it .... The Slaygon. The ultimate infiltration device.
Controlled from within by one highly trained specialist. It possesses the
strength of a hundred men, the armour and weapons of a small tank, and the
intelligence of it's operator. The Slaygon is the most sophisticated
robot ever created. Conventional weapons have no effect on it and
normal defenses are merely a nuisance.
You, and your one of a kind machine, are needed by the government to help
uphold peace and justice in the world.
The situation is critical. You accept immediate employment as an officer in
the United Defense Force.
You receive the following top secret dispatch.....
(A report on Cybordynamics, a controversial business empire devoted
to replacing human workers with automated robots and machines)
"Intelligence report: Cybordynamics Laboratories Incorporated"
"Recent intelligence indicates Cybordynamics coastal based research
facility is working on a new strain of toxic virus which could annihilate
all human life."
"Cybordynamics, along with their allies, could then launch a
devastating attack which would enable them to capture the world intact,
without the use of destructive nuclear weapons."
"The Cybordynamics lab is totally automated, controlled by a Dantes 9000
megacomputer which monitors the plants fusion reactor."
"Disable the main computer and the cooling system for the reactor will
fail, causing a reactor overload, destroying the facility."
"None of our agents have ever been inside the complex, the location of
strategic targets is unknown."
"We are, however, able to forge you a low clearance maintenance pass, that
will gain you access into the building."
"Your orders are to destroy the facility at all costs."
"Once inside you are on your own, Be careful and Good Luck."
The transmission ends ......
With your orders, you decide to activate the Slaygon.
OPERATING INSTRUCTIONS
The Slaygon master disk is not copy protected, so you will be allowed to
create backups for your personal use and/or archival storage. It is
recommended that you do this, and use the copy for game play. If you have
any questions on how to make working backups, please refer to your ST/Amiga
owners manual for the proper procedure on how to make a backup.
LOADING INSTRUCTIONS
1) After loading, you will be asked to continue a saved game (Y/N)? A
response of "Y" (yes) will load a previously saved game. While a "N"
(no) response will cause a new game to be created. If you decide to start a
new game, you will then be asked whether you would like to play the
Novice or Expert level. A response of "N" will start a Novice level
adventure, a response of "E" will start the Expert level.
2) The game will begin as soon as the computer says Slaygon is on-line and
the mouse pointer appears on the screen.
SPECIAL NOTES:
A) You can save a current game any time by pressing the screen button
marked "Save".
B) You can load a previously saved game any time by pressing the screen
button marked "Load".
C) You can exit the game without saving by pressing the screen button
marked "Quit".
D) Slaygon was written to accommodate the MultiTasking environment, allowing
you to take advantage of this feature on the Amiga (Not available on the ST)
During game play if you hold down the Amiga key and press "N", the WorkBench
will appear over the top of the Slaygon screen. You will then be free
to use your computer with other programs, while the Slaygon is still
loaded. To bring Slaygon back to the front and resume your game, hold down
the Amiga key and press "M".
E) There is room on your disk to save one game to it. If you choose save a
game and one already is previously saved, then the game you are playing
now will be saved and the one on the disk will be erased.
NOTE : THE NUMBERS PRECEDING THE CONTROL DESCRIPTIONS IN THE FOLLOWING
PARAGRAPHS REFER TO NUMBERED SECTIONS OF THE CONTROL PANEL. PLEASE LOAD THE
'SLAYGON II' FILE FOR A COMPLETE PICTURE OF THE CONTROL PANEL, WHICH IS
NUMBERED CORRESPONDINGLY WITH THIS FILE. SEWER RAT !!
1-8 STORAGE AREAS: Storage is available onboard the Slaygon for
eight objects.
9 DIRECTIONAL INDICATOR: Shows the direction your are heading (North,
South,East or West).
10 OBJECT SELECTOR: Cursor to select which object in storage area to use/
drop or where to put a taken object.
11 MAP VIEW SCREEN: Top view of the complex as you travel. This is updated
every time you take a step. Meaning of the coloured dots:
White ------ Location of Slaygon
Lt.Green --- Doorways
Dk.Green --- Hallways
Yellow ----- Special Rooms
Black ------ Walls
Red -------- Guards/Traps
Blue ------- Objects
12 SHORT RANGE SCANNER: Status display lights up green if condition
is safe, and red if danger is near. At times the Slaygon may be able to
identify the danger and notify you of who/what it is.
13 FRONT VIEW SCREEN: This is the view through Slaygon's 3-D, front view.
14 MESSAGE DISPLAY SCREEN: Slaygon's onboard computer will communicate to you through this screen.
15 ENERGY LEVEL INDICATOR: Shows total energy in Slaygon's battery
reserves. Let this drop to zero and Slaygon will cease to function and
your mission will have failed.
16 QUIT GAME: After verifying (Y/N) you will be exited back to the
WorkBench (Desktop - ST) immediately, without saving the game in progress.
17 LOAD A SAVED GAME: Load a previously saved game from the Master Disk.
18 SAVE A GAME IN PROGRESS: Will save current game and overwrite any
previously saved game (There is only room for one saved game on your Master
Disk).
19-22 MOVEMENT BUTTONS: Used to turn the Slaygon left or right and to move
him forward or backward.
23 USE OBJECT: Uses the object that is currently under the object selector
24-25 TAKE/DROP OBJECT: Picks up or drops a selected object. Be sure
object selector is located on an available storage space or the Slaygon
will swap the item in storage with the object being taken and vice versa.
26 IDENTIFY OBJECT: Computer will attempt to identify an object directly
visible in the front view screen.
27-28 MOVE OBJECT SELECTOR: Moves the object cursor left or right between
the eight storage areas.
29-30 SHIELD/LASER LEVEL INDICATOR LIGHTS: Shows which shield or laser is
installed, with a strength of either blue, green or red.
The following six pieces of equipment are easily identifiable on the screen
shot due to labeling and therefore are not numbered as were the previous ones
CLOAKING DEVICE: Makes Slaygon invisible to all security robots
except the base commander. Uses extreme amounts of energy, so use
carefully. Also makes guards invisible to Slaygon.
BATTLE SENSORS: Displays enemy Lazer and shield strength along with
enemy energy level. Indicator bars
Yellow ----- Enemy Laser Potential
Red -------- Enemy Power Level
Green ------ Enemy Shield Strength
SHIELD GENERATOR: Allows a conventional shield belt to be used
with Slaygon's magnetic shield generator.
LASER AMPLIFIER: Allows channeling of high power laser energy through a
conventional hand laser.
LONG RANG SCANNER: Plots out a large area showing locations of
anything within range of the scanner (See Map View Description for
Description of dot colours).
PLOTTER: Maps areas on map view screen as you walk, a white dot
indicates the location of the Slaygon
GAME HINTS
YOUR GOAL:
To find the five override codes and enter them into the computer room's
system console. This will disable the computer causing the main reactor's
cooling system to fail and the complex to explode. Steal the top
secret data disk and get out of the building as fast as you can, before
the reactor explodes.
ABOUT OBJECTS:
There are five security levels, a higher level key card will allow you
to pass through all lower level doors
Blue ------ Minimum security
Green ----- Low security
Yellow ---- High security
Red ------- Very high security
White ----- Maximum security
Some objects need to be "used" while others just have to be carried. A used
object effects either the Slaygon or anything visible in the front view
screen. Some types of objects are colour coded in order of quality and/
or importance.
Blue ------ Useful/Important
Green ----- Very Useful
Red ------- Extremely Useful
Certain objects will activate equipment in special rooms. Some
objects have no use at all.
In the Novice level these things will always be found in the same place.
Security keys
Terminal rooms
Computer room
Important objects (Force Field Neutralizer, D-Ionizer Rod etc.)
Only objects that do not perform very important tasks will be randomly moved
throughout the complex.
In the Expert level everything is randomly distributed throughout the
complex.
ABOUT GUARDS AND TRAPS
The Force Field Neutralizer, D-Ionizer Rod, and Mine Deactivator, when
carried allow safe passage through force fields, ionizer beams, and
proton mines.
Use your short range scanner to keep an eye on traps and guards (It will
turn red when danger is near - and the computer may identify the source of
the danger).
Your shields will absorb some or all of the destructive energy generated by
various traps and guards, but your energy decreases more rapidly when the
shields are left on.
IN GENERAL
The more items you have activated, the more energy you will use. Turn off
devices when they are not needed. Energy Pods will restore power in 1/4,
1/2, and full increments.
Blue ----- 1/4 tank
Green ---- 1/2 tank
Red ------ Full tank
Shield and Laser levels are colour coded like the Energy Pods.
Blue --- Low power
Green -- Medium power
Red ---- High power